Has 2 charges.īellow a war cry that grants yourself and allies increased damage for a short period. Throw a kick that deals damage and knocks back enemies in front of you - dealing additional damage and stunning if they hit terrain. Taunt nearby enemies to attack you and gain increased Damage Reduction for a short period. Steel yourself, gaining a defensive barrier for a short period that absorbs a percentage of your missing life. Smash the ground, dealing damage to all surrounding enemies and stunning them briefly.īelow a rallying cry, giving yourself and allies increase movement speed and resource generation. Spend Fury to rapidly attack enemies around you with your chosen weapon. Spend Fury to tear into the ground with your two-handed weapon, flinging debris forward to deal damage. Spend Fury to sweep dual weapons from opposite directions, dealing damage at both ends, and increased damage to enemies caught in the middle. Spend Fury to cleave a group of enemies in front of you with a slashing weapon, dealing bleeding damage over time. Spend Fury to slam down with a two-handed bludgeoning weapon, dealing damage to a concentrated area. Lunge forward to strike an enemy and deal damage, as well as generating Fury. Attack speed will increase with each successful hit. Unleash a flurry of blows with two weapons, dealing damage with each hit and generating Fury. Bashing will stun an enemy every 5 hits, and will last longer with a two-handed weaponįlay an enemy, dealing damage with a slashing weapon while generating Fury, plus a bleed damage effect over time. Once they're unlocked, the passive skill will always be put into motionīelow you'll find all of the skills and abilities a Barbarian can do.īash the enemy with a bludgeoning weapon, dealing damage and generating Fury. For example, one Barbarian core skill is called Double Swing, and next to the skill, you'll see Core written right next to it, while one passive skill is called Endless Fury, and it doesn't have anything written next to it.Īnother big difference between them is that you don't need to press anything to activate a passive skill. You'll need to spend Skill Points to unlock them, but you can tell them apart from normal skills by checking if they have a skill name next to them. Passive Skills work similarly to normal skills. So if you want to switch to a weapon in your inventory, make sure you have the proper skill to use it. It's also worth noting that skills are also tied to your weapons. In addition to letting you perform certain actions but in order to perform a skill, you have to equip it and manually activate it. Apparently in the team’s next update, we’ll learn more about Legendary items.Skills are actions you can perform as you're in a fight. The team is trying to “find the right balance” so that the player’s choices in terms of building their character feel meaningful. Kim, one of the devlopment team’s goals with Diablo IV is to put some of the power of Legendary equipment back into the hands of the players, so that their characters’ strength isn’t wholly tied to their gear. One of the most iconic aspects of the Diablo franchise is its loot, and finding a piece of Legendary equipent is always an exciting part of the gameplay loop. There’s a lot to get into that you can find in the original post, but let’s talk about some highlights. In this post, game director Luis Barriga and lead systems designer David Kim go over fan feedback to their previous updates, Diablo IV‘s skill progression, and much more. Blizzard has released a new quarterly update blog post for Diablo IV, the next entry in the long-running dark fantasy hack-and-slash RPG series.
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Somewhat ludicrously, the simpering Princess Peach has baked a cake and invited Mario to the Mushroom Castle to sample her fine delicacy (now accompanied by 'party crashers' Yoshi, Luigi and Wario). Like most platformers it hardly needs much of an introduction. Having played near enough every 3D platform of the last seven/eight years, it's an astonishing oversight, but the DS version finally allows this reviewer to atone for such enforced errors. More committed types maybe even had a PC as well, but shelling out £50 or more for N64 games just wasn't on the menu for many of us. Most gamers back in the day plumped for a PlayStation (this reviewer for one), bought Tomb Raider and got on the 3D gravy train that way. And we're not talking about the rather contentious and not altogether satisfying control system for a game that was never designed to use this input, but more the remarkable array of mini-games that serve not only as a mini-glimpse into the future of handheld games, but help drag you through one of the best platform games ever made too.Īlthough everyone talks about SM64 in hushed tones, like it's the great god of 3D platforming games, there are plenty of people who've never played it properly. The genius move in this instance is to use SM64 as something of a Trojan Horse to showcase the touch-screen capabilities of the DS. Yet, for all our spleen venting fury, here we are getting excited over a blatant, cynical rehash of an eight year-old platform game, released to shift Nintendo's first truly 3D-capable handheld, the chunky, but loveable DS. Those beliefs that game developers and console manufacturers can invent new and exciting ways of entertaining us are all too regularly chipped away by the mass production ethos, and the constant recycling of old ideas on an annual basis, until we explode with righteous indignation at the cynical profiteering nature of certain corporate entities with both eyes, hands and feet, hopefully nailed painfully, to the bottom line. And yet, 22 years after our first encounter with the tubby moustachioed plumber Nintendo is still capable of flushing out cynicism, eradicating boredom and making us believe in the possibilities of gaming again. The transition from a fanatical comic reading pre-teen youth hung up on Dennis The Menace and Bananaman to hopelessly addicted Crash-reading computer gaming aficionado was all but assured from the moment Donkey Kong took its arcade bow. When this happened, you have to restart Xlight service to unblock it, which is undesirable. If in a short period of time, there are many failed login attempts to Active Directory from Xlight program, Active Directory will think that Xlight FTP program is hammering it and will block Xlight FTP program from accessing it. When Xlight FTP Server is configured to use Active Directory to authenticate user. "IP had made over 6 failed logins in the past 60 seconds, server will automatically ban this IP for 600 seconds to prevent from being lockout by Active Directory for hammering." I thought the process went like this client:21 -> ftp server 21 -> sends back data channel prorts -> open connection on those ports.I see this in Xlight error log, what happened? This is NOT the same as the port used in passive or active connection. See attached - my nat, and firewall rules and then test from website you gave that your testing source port is going to be RANDOM depending on the client and how many sessions they have had open, etc. To setup ftp should take all of about 30 seconds You could never have any sort of control over what port the source is going to be from the client. You seeing blocks in your firewall to 21 have NOTHING to do with the data connection, and would be the control channel connection which again is going to be some random port the client picks to your port 21. Now depending if active or passive, ether your ftp server will connect to my public IP from port 20 to some port I tell it to connect tooįtpserver:20 -> clientpublicIP:randomabove1024įtpclient:randomabove1024 -> ftpserver:randomabove1024orwhateverrandftpsettoforpassive This is NOT the same as the port used in passive or active connection.Īll connections have a source port – so I come from my publicIP:randomport>1024 too your publicIP:21 The source port is going to be RANDOM depending on the client and how many sessions they have had open, etc. The automaticaly created rule is a bit akward though -> external ip (21) destination = internal ip (21). In case of phone is around 2200, when using the website it falls in the windows 2008 default range. The difference between a test from the above mentioned website and my mobile is the port range that tries to connect to 21. NAT reflection is system default (disabled), filter rule association is "add associated filter rule). Source: depening on mobile or website /\ ip address (single hos or alias), source port range = FTP (from/to), destination is WAN address, destination port range = FTP (from/to), redirect target ip is internal address, redirect target port = 21. I'm trying from two locations, using my smartphone (not via wifi) and via. You should not need your ftp server to return its public IP - the ftp helper in pfsense would change say a pasv connect that lists 192.168.1.100 as the ftp server IP to whatever your pfsense public IP is. Or are you seeing that on the ftp server - windows has a firewall, you sure you allowed the traffic on windows firewall?Īlso are you trying this from OUTSIDE your network, or are you trying to use nat reflection to access your internal ftp server with its external IP? Only 2 entries on log, both stemming from external ip port 2250 to WAN address see connections being blocked coming from :2229 to 21) "īlocked where? 21 is the control port - and if being blocked by pfsense you don't have your forward setup correctly. Update: changed the passive ports 1025 7025. So maybe the ftp helper provides client with the data ports (?) I see connections being blocked coming from :2229 to 21) -> this also happens when the ftp server is turned off. I'll try to adjust the passive ports of windows 2008 to reflect the > win2008 standards (1025-5000). The ftp server gives back the external ip address to pfsense. The dynamic ports are set to the standard (0-0 which gives a passive port range of 49152 - 65535). I have reinstalled pfsense and recreted the ftp within IIS manager (Windows 2008). Spent already a lot of hours trying to get this going. Did you configure the ftp server to use a specific range of those ports?įirst of all thanks for the reply. The ftp helper should automatically allow the passive ports that are needed if needed, there should be no reason to create rules for the passive ports your ftp server would use if asked for a passive connection. Its possible they are active and not passive. Passive depends on what the client wants to do. Sensors: System Temperatures: cpu: 69.0C mobo: N/A gpu: 0.0:58C RAID: No RAID devices: /proc/mdstat, md_mod kernel module present ID-2: /dev/mmcblk0 model: N/A size: 63.9GB IF: null-if-id state: N/A speed: N/A duplex: N/A mac: N/Aĭrives: HDD Total Size: 1000.2GB (35.7% used) Sound: Advanced Linux Sound Architecture v: k4.4.0-72-generic GLX Version: 4.5.0 NVIDIA 375.39 Direct Rendering: YesĪudio: Card-1 Intel 8 Series/C220 Series High Definition Audio ControllerĬard-2 Intel Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller Resolution: Renderer: GeForce GTX 860M/PCIe/SSE2 Graphics: Card-1: Intel 4th Gen Core Processor Integrated Graphics ControllerĬard-2: NVIDIA GM107M bus-ID: 01:00.0ĭisplay Server: X.Org 1.18.4 driver: nvidia Machine: System: LENOVO product: 20349 v: Lenovo Y50-70 Touch OpenJDK 64-Bit Server VM (build 25.121-b13, mixed ~ $ inxi -Fxzd Oh yeah, here's my computer's information, if this helps. Second question: Does anyone here know of a better software for tracking investments? What do I do? Explain it to me as you would to a child. It's obviously telling me to do something, but I can't quite figure it out. I recognize some of that verbiage from the 6 months I spent learning computer programming 25+ years ago, but I never pursued a career in programming, so it's not making much sense to me. If expr "$link" : '^/' 2> /dev/null >/dev/null then # Resolve the location of the JStock installation. by editing the 7th line in this launcher script." If ! which "$_JAVA_EXEC" >/dev/null thenĮcho "Error: No Java Runtime Environment found"Įcho "Please set the environment variable JAVA_HOME to the root directory of your SUN Java installation, e.g. # To specify an alternative JVM, edit and uncomment the following # Only case is to set up JAVA_HOME if it's not already defined. # Normally, editing this script should not be required. If the clipboard source is a Google app, such as Google Docs, you can copy and paste images only when the client device can access the Google website.When you copy and paste images and rich text, the following restrictions apply. You can also copy and paste plain text and HTML-format rich text from a remote desktop or published application to the client device if an administrator activates this feature.Īn administrator can configure the copy and paste feature so that copy and paste operations are allowed only from the client device to a remote desktop or published application, or only from a remote desktop or published application to the client device, or both, or neither. Sounds like a bit of work on the handler might straighten this out, and then you would have "real" plain text with style info, but not font.By default, you can copy and paste plain text and HTML-format rich text from the client device to a remote desktop or published application. I tried the following as a replacement, based on what the original poster said: - set seed_char to «class ktxt» of (("x" as Unicode text) as record)tell sttr to copy StyledTextToRecord(seed_char) to defaultStyleInfobut now the handler throws up an error claiming the clipboard has non-styled text. Therefore, Gevena becomes the default font for the clipboard. And the original poster's comments.It's to do with the seed value "x" on the line: - tell sttr to copy StyledTextToRecord("x" as Unicode text) to defaultStyleInfoUnfortunately, Applescript assigns this "x" a Geneva font right from the start. For some reason Applescript assigns what you might expect to be a plain text to a Geneva font! See my previous post on this. This is excellent! Does what it says on the tin! Well, almost.Although you get bolds etc, it isn't plain text - the font is Geneva. property sttr : missing value-> modify the following as neededif sttr is missing value then set sttr to load script alias "Macintosh HD:Library:Scripts:StyledTextToRecord:StyledText Record.scpt"end ifdisplay dialog "I will take the contents of the clipboard (styled text, please) and convert everything to plain text, except for bolds and italics" with icon noteset clipContents to (the clipboard) as styled texttell sttr to copy StyledTextToRecord(clipContents) to styleInfo-> get default styles to reset alltell sttr to copy StyledTextToRecord("x" as Unicode text) to defaultStyleInforepeat with i from 1 to count styleInfo's stylesOn set x to styleInfo's stylesOn's item i if x is not end repeatset the clipboard to (sttr's RecordToStyledText(styleInfo))beep 2here's the forum page where people helped me figure this out: Link As record splits out the style and text portions, and »class ktxt» grabs the plain text portion of that. However, If you have quick access to AppleScripts through Apple's Script Menu or iKey, then the following line of AppleScript will remove the formatting and leave the plain text (which should then take on the default formatting of whatever program you are pasting it into): set the clipboard to «class ktxt» of ((the clipboard as text) as record)How it works: The as text portion grabs the stylized text from whatever other junk may be surrounding it (which can be significant). for the text to make it look like the text I'm pasting it beside. The problem is that when I paste the text, it brings along the style of other program, which means I now have to change font, weight, size, etc. I frequently find myself wanting to copy and paste text between two programs that use completely different styles for their text. ”I would like to save the security camera footage on a host with FTP instead of storing the footage on a local network drive that could just be taken. I am looking for FTP or some other generic protocol method that is NOT a subscription based ‘cloud’ solution.” ”I don’t want to go down the road of paying for monthly memberships to an IP camera cloud storage option for recording. For example, many homeowners expressed their thoughts on Reddit, saying IP Camera FTP StorageįTP server is a great IP camera storage option for those who have a reservation for cloud storage but don’t want local network drive or built-in memory card. One piece of advice after buying NVRs/DVRs as your IP camera storage solution would be keeping them safe from burglars or thieves as well as backing them up regularly to the FTP server if needed. NVRs can also be accessed remotely from a Smartphone, tablet or personal computer. Some NVRs can even support up to 8 IP cameras, such as ZOSI NVR. NVRs/DVRs are not just for security camera storage, they are also embedded with the operating system to multi-task including managing multiple cameras simultaneously. And must have ability to review footage without needing to pause or stop recording” ”I need 30-day non-stop recording and want to record and save more than 3 cameras’ footages to a hard drive” ”No need for motion activation but constant recording. For example, users on Reddit expressed their needs, saying If you are looking for a security system that can record video constantly and be able to save weeks of security camera footage, standalone NVRs/DVRs with a built-in hard drive are what you need. Standalone NVRs and DVRs, as offsite IP camera storage solutions, are increasingly popular and widely used among home security systems, small businesses, workshops, etc. Taking ZOSI C1, a battery IP camera with SD card storage, for example, you can simply launch ZOSI App/Client on your phone or computer, and click “Playback” button to enter the playback page, where you can choose your camera and date to search for recorded videos.īelow is a video sample shared by a user of ZOSI C1. Wonder how to access the files in SD cards on IP cameras directly? Quite easy, indeed. And the IP cameras with SD card local storage is extraordinarily popular with homeowners for surveillance on the front door, backyard or any place that doesn’t require constant 24/7 recording. The obvious benefit of IP camera SD card storage is that it’s relatively safe and inaccessible by others. Wifi at my house is only available very close to the house and we are on satellite internet, so no real broadband for cloud solutions.” Best option would be a motion activated cam outside that I could attach to a tree. ”I have a rural property and only have power at the house and barn. For example, one Reddit user explained that Or people who are looking for CCTV security cameras that will be used in a location where internet access is limited but still want to store motion-based footage. ”I intend to keep and save security camera footage but don’t want to subscribe to a cloud service for storage. “I want to store IP camera footage locally instead of uploading to a cloud or getting a DVR/NVR.” People will be opting for IP camera SD card storage when they are just looking for security cameras that save motion-triggered footage or don’t want to subscribe to cloud service. That being said, it’s still very important to weigh on the differences and conveniences of each security camera recorder to narrow down a growing pool of models available and find the best match. How to save security camera footage comes down to what you are looking for. Generally speaking, there are 6 IP camera storage options available for you to save the security camera footage: SD cards, cloud, NVRs/DVRs, FTP, NAS and personal computers. IP Camera Storage Options: How Can you Store Video Recordings If you are dealing with these questions, then you have come to the right place. Or you may say I am looking for a security camera that can store up to a few days of data or need security camera off-site recording to a cloud or server. Or Is there a security camera that saves the footage on a host with FTP? Can I use my computer to store surveillance videos or footage? Are there any IP cameras with free cloud storage? Is there any security camera with local storage? Say, how to record IP camera motion events? Where can I store the IP security camera footage? It’s inevitable that you might grapple with IP camera storage problems if you are in the market for home security cameras. The Nik HSR Efex Pro is an HDR software built for precision in editing. The free trial comes with a mandatory watermark Ghost removal tool which can be set to auto or used manually With Photomatix Pro for Android, photographers may enjoy their HDR mode and editing with more ease and mobility. The free trial version does not expire but must have a watermark on the final output. If you want to have your final output without a watermark, you need to purchase a license that costs $99. Photomatix can be used as a standalone HDR program or as a plugin for Adobe Lightroom. You can select from a robust list of 40 presets which are editable if they do not match your taste. In case you generate some unneeded artifacts through motion blur, Photomatix provides a ghost removal tool to help you handle it. Photographers can achieve this with the Photomatix Pro without losing the highlights and shadow details. The powerful Photomatix Pro enables you to create a perfect HDR photo by combining and bracketing different exposures of a particular shot. Lack of lens correction profiles and limited localized retouching Many options for filters including HDR Basic, HDR Classic, HDR Enhance, HDR Smart Structure, etcĪdjustable gradient allows you to edit different color parts of an image independentlyĬan work as a standalone or a plugin to significant photo editing software This means that photographers no longer need to wait to have a PC before they can do HDR photography.Ĭompatible with both Windows and Mac operating systems Aurora’s formats include JPEG, JPG, PNG, NEF, RAF, RAW, CR2, TIFF, etc.Īurora HDR also has a mobile version for Android users. Photographers can use the Aurora HDR either as a standalone program or as a plugin to Apple Photos, Adobe Lightroom, and Adobe Photoshop. The Aurora HDR also supports pro features such as RAW support, masking, batch processing, etc. The AI enables photo editors to produce high-quality bracketing and clean color enhancements. With its AI-powered Quantum HDR engine, Aurora HDR delivers results free from chromatic aberration, halos, and artifacts. Aurora provides you with top features such as smart color tone, polarizing filter, LUT mapping, and so on. Provides an easy-to-understand user manual to guide subscribers through the applicationĭeveloped by Skylum, Aurora HDR is one of the most recognized HDR apps for photographers. This means you can sign in on multiple computers You can use it indefinitely without the need for renewal The EasyHDR license is a one-time payment. Provides a demo version for both Mac and Windows It helps correct the image perspective, rotation, and shift. It assists photographers in processing hand-held photos via its Auto Image Alignment. The app allows you to have a live preview of your work while maximizing the image's full resolution. It also has enhancement functionality for single RAW or JPEG photos. With the tone mapping feature of EasyHDR, you can enjoy the flexibility of creating either realistic or dramatic outputs. It supports most of the popular image formats such as JPG, JPEG, PNG, and TIFF. The free trial version has a limited periodĮasyHDR is a powerful HDR software that is compatible with both Windows and Mac. Has both Android and iOS version for mobile users Software download size is relatively belt lightweight at 56.4 Mb User Interface supports multiple languages The interface can support over ten different languages. It supports a wide range of picture formats as input, including JPEG, JPEG 2000, PPM, BMP, WebP, unanimated GIF, etc. Movavi Photo Editor runs on both Windows and Mac and also has an Android version for smartphone users. You can take complete charge of your picture details by manually adjusting the sharpness and brightness to your desired level. The photo editor also provides an object removal feature that lets you clean out unwanted objects without leaving any trace. With just a toggle button, you can colorize the old photo with a perfect auto blend of colors to make it look as new and natural as possible. The HDR app does this by hiding the cracks, stains, and crease lines. Movavi Photo Editor also maximizes artificial intelligence to enable photo editors to restore old pictures. With just a few preset clicks, you can change the background of a picture, set it to silhouette, or even make it a transparent background. By adjusting the colors and contrast, you can give your photo different feels and moods.Īnother exciting feature of Movavi Photo Editor is the Quick Image Background Removal feature. Its built-in artificial intelligence technology helps editors to enhance photo colors and contrast for the best output. It is designed with intelligent tools that deliver top-notch functionalities for image editing. Movavi Photo Editor is photo-editing software developed for beginners, intermediate, and advanced level photographers. Operating Systems: Mac, Windows, iOS, Android Press the B button to shoot your current weapon. Hold the control pad down while pressing jump to move your player down to a lower platform. They can jump straight up, or to either direction. Press the A button to make each player leap off the ground. Press the joystick diagonally to aim your weapon in those directions. Press left and right to make the player run in either direction. Gamepad buttons are emulated by different keys on your PC keyboard depending on the settings of your online emulator (see the table next to the game). Detailed description of how to play this game can be found a in the attached game manual. The basic description of game controls is summarized in the table below. The NES version of Super C was originally controlled via the NES controller with a cross-shaped joypad and two action buttons. įind digital download of this game on GOG or Steam. īuy original game or NES console on or. More details about this game can be found on .įind this game on video server or. Stage 1, 3 and 4 are side-view stages, while Stage 2 and 5 are top-view stages. The arcade version is composed of five stages which spans a military base, a jungle and an alien lair. In the arcade version, the player can now control the height of their jump by holding the joystick up and pressing the jump button will allow for a higher jump likewise the player can perform low jumps as well by holding down-right or down-left while pressing the jump button. Additionally, the side-view stages of Super Contra featured inclined surfaces, which were not in the original Contra. While the original Contra had two different perspectives (a side view and an over-the-shoulder view), Super Contra replaces the 3D stages with top-view stages similar to other overhead shooters at the time such as Commando and Ikari Warriors. The main difference was in its versatility. The arcade version of Super Contra plays essentially the same as its predecessor. Bill and Lance must not only fight against their former comrade-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission. This time, the alien forces from the previous game have taken over an allied military base, possessing most of its troops. Set a year after the events of the original Contra, Bill and Lance, the heroes from the previous game, are sent on a second mission. Both the arcade game and the NES game, have been re-released in various other platforms since their original releases. Like its predecessor, a modified console version was made for the Nintendo Entertainment System, which saw release in North America as Super C and in Europe and Australia as Probotector II: Return of the Evil Forces. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's '3D' stages. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. Kazuki Muraoka, Motoaki Furukawa, Hidenori Maezawa Hideyuki Tsujimoto, Shigeharu Umezaki, Eric Freytag Unfortunately, this game is currently available only in this version. If you think that the game in your browser doesn't work as it should, try to choose another online emulator from this table. Therefore, while it is possible that the remaining twenty-four artefacts did not belong to high-status military men, the fact that these limbs demonstrate so many shared features and are constructed of the same materials suggests that mechanised prosthetic technology was almost exclusively used by this user group.Knights in the Middle Ages were mounted soldiers who held land in exchange for military service. However, it is important to note that each of these men (confirmed by alternative historical sources as having used a mechanised prosthetic hand) are high status knights or soldiers. Unfortunately, there is neither the time nor space to discuss each of these examples in greater detail here. Of the thirty surviving artefacts, six of these have confirmed ownership (these are Ulrich Wyss’s Eiserne Hand Hans von Mittelhausen’s Balbronner Hand Götz von Berlichingen’s hands an unnamed knight’s Alt-Ruppiner Hand and the Skokloster Hand which has been attributed to Olof Sverkersson Elfkarl). On the whole, it appears that these mechanised prosthetic hands were largely being used by individuals of elite male and often knightly status. It therefore seems that, on a day-to-day basis, Götz valued durability over nuanced movement. The elaborate mechanisms on display in the second hand, coupled with the range of moving parts, would have made the whole prosthesis quite fragile. As a result, the hand would have been very hard wearing, and could have been used for heavy-duty activities without fear of it being damaged. Taken at face value, this information might seem a little odd - why would Götz have chosen to use the less sophisticated hand more than the prosthesis that offered greater mobility? Well, the mechanisms in the first hand were less intricate, requiring fewer moving parts. Nevertheless, endoscopic investigations into the internal mechanisms of this hand have revealed large amounts of wear, suggesting that it was used a great deal during Götz’s lifetime. While this enables a little movement, it is not nearly as diverse as the second hand. Instead, the first and middle finger move together as a single ‘unit’, and the ring and little finger move together as a single ‘unit’. Its fingers do not have articulated joints and cannot be moved independently of each other. Götz’s earlier hand (commissioned after the Siege of Landshut) operates on much simpler mechanical principles. Fortunately for Götz, as a knight and member of a minor noble family, he had the economic resources to purchase at least two of these mechanised prosthetic arms and, fortunately for us, the von Berlichingen family has carefully preserved and maintained these devices, offering a brilliant insight into the construction of these limbs. The cost of materials, coupled with the collaborative nature of their production, meant that these items would have been very expensive to purchase. These mechanisms were then encased in an outer shell of iron (shaped like a human hand), which would have been crafted by a blacksmith or armourer. The inner workings of these ‘robotic arms’ were developed using similar mechanical techniques to those found in the manufacture of contemporary clocks and automata, and would likely have been constructed by a locksmith or clockmaker. However, while simpler prostheses such as these certainly existed, the later medieval period also saw the development of more complex, mechanised prosthetic arms. Now, when most people imagine a ‘medieval prosthesis’ their minds often jump to the kind of hook-hands and peg-legs worn by storybook pirates or, more recently, to the golden hand worn by Jamie Lannister in George R. Arm barely attached, he turned his horse around and rode back to his encampment, where he later underwent an amputation. The shot ripped through his armour and flesh, lodging metal shards from his armour so deeply into his forearm that he later recounted that the injury left his lower arm ‘dangling from a strip of skin’. On top of this, and much to Götz’s embarrassment, this shot had been fired by his own men! Unfortunately for Götz, this friendly fire was anything but amicable. However, just as he lifted his arm into the air, it was hit by a cannon ball fired by a field culverin (a large gunpowder-powered cannon that fired a ball of iron weighing approximately 3-4.5 kilograms). As he approached, he raised his sword high above his head, ready to rain deadly blows upon the enemy forces. Living up to his chivalric reputation, Götz threw himself into the battle and rode out towards his adversaries, sword in hand. During this siege, Götz and his company of mercenary soldiers were employed to fight on behalf of Albert IV (Duke of Bavaria), against the heirs of George the Rich (Duke of Bavaria-Landshut). When creating the zpool, there are a few options you will want check and set appropriately: % cd /Volumes/Clone/Library/LaunchDaemons/ % sudo cp autoimport-repo/.ist /Volumes/Clone/Library/LaunchDaemons/ We now need to add a few bits to the Clone disk so it will import our zpool at boot time. When completed, you’ll see there’s still plenty of room for Applications.įilesystem Size Used Avail Capacity iused ifree %iused Mounted on Next, I clone my primary disk to the Clone partition using CarbonCopy except I exclude /Users which is where my home directory resides. I used Disk Utility to change the size then changed the TYPE for the ZFS partition #3 using the gdisk utility mentioned on the wiki. Here’s a snapshot of my 1TB mirror disk after partitioning. OSX doesn’t require a lot of disk space and depending on your additional software needs, you can probably resize the OSX boot partition to 250GB. Prepare Mirror Disk Partition Mirror Disk Lrwxr-xr-x 1 root wheel 28 Apr 13 11:39 zfs.kext -> /Library/Extensions/zfs.kext Others have pointed out a missing symbolic link which prevents mounting at boot from working. zfs.kext -depth -print | cpio -pdmu /System/Library/Extensions/ My install showed different months (January and March I think) so I fixed this with: # ls -lR Library/Extensions/zfs.kext/ System/Library/Extensions/zfs.kext/ This was causing my zpool to fail importing at boot time. I had some leftovers from installing from source so I had drivers installed in two different directories and they were different versions. I would like to point out one issue I had with the OpenZFS_on_ OS_X_1.2.0.dmg disk image. No reboots are required and you can now start creating zpools and ZFS file systems. Installation is as simple as double-clicking on the package. Follow the link over to OpenZFS on OS X and download the disk image. You’ll first want to head over to OpenZFS and read all about it. This is pretty simple with two disks but I thought I would cover the steps here and hopefully help others down the ZFS path. My goal is to migrate my home directories, /Users, to a ZFS mirror and keep OSX on it’s own partition. The primary boot drive is partitioned into one big slice and I use CarbonCopy to clone this disk to the second disk. My desktop is a hack(intosh) with Mavericks installed on two internal 1TB drives. Let me start by describing my configuration. In this post, I’ll cover some of the issues encountered along the way. I recently decided to try out the OpenZFS implementation of ZFS on my mac desktop and so far, I’m impressed. |